
These are independent developers / publishers, not large companies. Moon Punch Studio will adhere to the standards set by Render Cube at medieval dynasty, so I believe that both we and moon punch studio will be satisfied :) The whole point of early access is because they can't afford testers. I watch it on EA titles year after year.I even encountered the expression "why test it, the players (customers) will test it for us".but I say as long as Some kind of internal testing should work in the gaming industry as well. Of course, there can be errors, but it is similar to UAT testing, errors should be max to high priority - no critical bugs or showstoppers. I am aware of the concept of EA, however EA should not hinder or significantly negatively affect the title itself.

Originally posted by 19Molnija85:someone here asked what EA should be?
